I’m pretty excited for post-work VR today. Half-life Alyx is released today. While I haven’t sprung for the latest VR tech (yet) I’m pretty sure this is going to be a hell of an experience. I’m a little sad I don’t have the knuckles controllers as I’m sure that will add another level of excitement. Maybe I’ll sneak in a peek over lunchtime.
Most board games don’t take three years to finish, but I knew I was signing up for a long haul with Kingdom Death: Monster game when I agreed to start a campaign with my friends in Chicago. …more
When does an evil GM become truly evil?
As a GM, its basically my job to be evil. Not in the traditional sense, but one of the tasks assigned to me is to throw some peril and hardship at my players. Step on their characters hopes and dreams at least a little. Make their stories fraught with bad guys and challenges. It’s my job to make sure that victory doesn’t come free and that at the end of the game they feel like they accomplished something.…more
Intrigue vs Annoyingly Vague GM
I’m a fan of intrigue in my games. It’s been a while since I’ve run any kind of standard adventure romp where there are clear cut villains and goals. Hopefully this is not to my players detriment. What I’d like to spend a little bit if time considering is where the line is when mystery stops being fun and is just an annoying lack of information. I’m currently running the first case of my Dresden Files game, The Day of Bad Dreams.…more
When you have a group that’s been playing for a long time, it’s hard to lose a player. I’ve mostly been running our Friday nights over the last 6 years and during that time we’ve had a minimum of player loss. After our first major campaign we ended up losing one of our players. There was some real life issues and I think there might have been some lingering hard feelings between two of the players.…more
Kingdom Death: Monster
I heard about Kingdom Death: Monster (KD:M) back during the original Kickstarter. It was notable for it’s ambition of creating a long form and very high quality game. It was far too pricy to invest in, especially given the lofty goals. Since it’s successful original Kickstarter it has gotten good reviews and has been spoken of as a fantastic experience, providing organic storytelling in the way the game plays. The core game campaign covers thirty lantern years, and each year takes around one to three hours to complete, meaning that a KD:M campaign is a big undertaking requiring many play sessions.…more
Writing for different types of games
After a year of running a Dungeon World D&D themed game, I find myself with the exciting opportunity of running two completely different games. I’m running both a Shadowrun (SR) game and a Dresden Files game (DFRGP). These systems are incredibly different, and prepping for them seems to require a completely different set of skills. I love that cyberware addiction is a thing in 5e SR is a formulaic game, contacts call shadowrunners, shadowrunners meet Johnson, shadowrunners go into the mission with need-to-know only, shadowrunners get into trouble because of what they didn’t know, shadowrunners get out alive (barely) and yell at Johnson for not telling them everything, Johnson tries to not pay up.…more
It's a Kind of Street Magic
Shadowrun (SR) has always been a terribly dark and sexy setting for me. It’s also been incredibly intimidating, so I’m glad to be in a place where I’m trying to tackle that particular demon. My Friday night is taking a break from our Twelve Signs campaign. I’ve been running Twelve Signs for nearly 5 years now, so it’s a nice time for a break. We plan to come back to it next year sometime.…more
The Day of Bad Dreams
FATE! I get to play FATE! I get to run a Dresden Files game! I’m so exciting! FATE character creation is so much fun for me, and Dresden Files has a whole City Creation section. We’re going to set this in New Orleans, which I’ve been itching to set a game in. This will be a replacement for our Sunday game. We were playing Numenera previously, I’m a fan. I’ll be hoping to get back to it before long.…more
My current campaign arc Perfect Flaws is coming to an end soon and I’m having to do some preparation for the next arc Twenty Gems. We’re currently holding off on any discussion around what we’re going to be doing for Twenty Gems because it’s very easy to get distracted by a new game and to lose sight around completing the end of the current game. However I’m still spending a bunch of time trying to figure out some goals that I will want to accomplish for that game.…more