A long time ago I was asked to run D&D for some friends. Many years later, I still haven’t finished. I’m not even close. Ok, I lied ever so slightly. The first arc of the Twelve Signs campaign completed late last year, clocking in just under 4 years of runtime. This year I started the second arc, using a never before played system (by anyone in my group) Dungeon World .…
Beginning Perfect Flaws
I began my newest campaign, the second arc of my Twelves Signs setting. The previous arc, Disharmony, was run with D&D 3.5e and for the second arc, Perfect Flaws, we are switching to Dungeon World. I ran my first combat in Dungeon World, and it’s as exciting to run as I hoped it would be. We all have some learning to do, but I can see how this is going to be a ton of fun.…
Its a grim world after all
I was fortunate enough to grab one of the spare copies of Grim World that was being sold from the bonus stock after the kickstarter fullfillments were completed. Once their reserve is gone it’s gone.
Isn't it all about dungeons after all?
The Dungeon World (DW) character sheet pdf includes a GM sheet that give the priciples of running a DW game. I think it’s a good intro as to why I like Dungeon World (despite not having actually played yet). Draw maps, leave blanks I’m not good at maps, I admit this freely, and it’s definitely the sort of thing I think is best left in the hands of players. Unless you’re playing a game where geographical certainty is ascertained by advanced technology it’s one of those things where the players point-of-view is important.…
Dungeons and Drag-on
Late last year I began running games online. I don’t lack for local games, but I have friends who live in diverse areas and I wanted to have something to do with them. We chatted about what to play, I’d recently started getting into FATE and wanted to try that, but people generally wanted something a little more crunchy. I’m pretty sick of 3e so I vetoed that, and we ended up landing on Savage Worlds .…