Beginning Perfect Flaws


I began my newest campaign, the second arc of my Twelves Signs setting. The previous arc, Disharmony, was run with D&D 3.5e and for the second arc, Perfect Flaws, we are switching to Dungeon World.

I ran my first combat in Dungeon World, and it’s as exciting to run as I hoped it would be. We all have some learning to do, but I can see how this is going to be a ton of fun. It’s so nice to feel like both the players and the GM have freedom to enjoy the game and get caught up in the story of the events that are happening rather than worry about the minutia of too much math. I anticipate the players being able to break out of their shells a bit and be able to do some fantastic things, and I expect to enjoy running a whole lot more.

It’s a very exciting time for me.

Dungeon WorldTwelve SignsCampaignPerfect FlawsGaming

Ha ha! Multiple entendre

A token effort